Procedural City Generator🗼

This is a demo of my final year project, in which I created a city generation tool within Unity.

Within the project I researched into the current usage of procedural generation in game development and some of the algorithms currently being used. I then went on to create my own procedural generation tool, utilising L-Systems to generate a road network.

Controls:

Drag the mouse to spin around  the City.

Use the mouse wheel to zoom in and out.

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 https://twitter.com/samc0leman

Credits:

Assets used:

Road assets from https://www.kenney.nl/assets/city-kit-roads.

WebGL Template https://seansleblanc.itch.io/better-minimal-webgl-template.

All other assets are original.

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSam Coleman
GenreSimulation
Tags3D, Procedural Generation, Unity

Download

Download
ProceduralCityGeneratorPCBuild.zip 37 MB

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