Procedural City Generator
Procedural City Generator🗼
This is a demo of my final year project, in which I created a city generation tool within Unity.
Within the project I researched into the current usage of procedural generation in game development and some of the algorithms currently being used. I then went on to create my own procedural generation tool, utilising L-Systems to generate a road network.
Controls:
Drag the mouse to spin around the City.
Use the mouse wheel to zoom in and out.
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Credits:
Assets used:
Road assets from https://www.kenney.nl/assets/city-kit-roads.
WebGL Template https://seansleblanc.itch.io/better-minimal-webgl-template.
All other assets are original.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Sam Coleman |
Genre | Simulation |
Tags | 3D, Procedural Generation, Unity |
Download
Download
ProceduralCityGeneratorPCBuild.zip 37 MB
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