Space Defender - University Assignment
Space Defender🚀
PLEASE READ THE CONTROLS BEFORE PLAYING.
This is a game I created for my Game Technologies & Simulations University Module.
Protect your ship from an alien invasion, use the vending machine to buy turrets and upgrades to help support your efforts.
The purpose of this assignment was to learn about the use of various algorithms and techniques used in game development such as:
- The implementation of Newtonian Physics
- AI Pathfinding
- Simple AI State Machines
- Complex AI with Goal Oriented Action Planning
- Complex AI with Flocking
- Advanced gameplay progression techniques such as MinMax Algorithm
Controls:
You can play with Mouse and Keyboard.
WASD or Left Analogue Stick: To Move.
Left Click: To Shoot.
Right Click: To use item in hand.
Mouse Scroll: To switch items in menu.
E: To Interact with enviroment
Follow my twitter for more games in the future
https://twitter.com/samc0leman
Credits:
Assets used:
Royalty sound effects from https://mixkit.co/.
Flocking library from https://github.com/Floppi003/PSFlockingLibrary.
WebGL Template https://seansleblanc.itch.io/better-minimal-webgl-template.
All other assets are original.
Status | Released |
Platforms | HTML5 |
Author | Sam Coleman |
Genre | Shooter |
Tags | 3D, Endless, First-Person, Low-poly |
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